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Standing near the guard shack, Mark can engage the guard in conversation to learn that he can't get into the training camp without "documents" of some kind. Who are causing gold to vanish right out of the world's vaults: The prologue establishes that the (American?) government is trying to stop an apparently supernatural band of thieves, If you do intend to be a Teen Agent yourself, you should stop reading here and come back later, as the following discussion gives away everything I discovered while playing in other words, there are.
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It's still worth a play, or at least a sample, and the price is certainly right these days. It's a substantial game, but not too difficult - at least there aren't any unfair dead ends or sudden deaths, though there are a few visible seams in the storytelling and some of the puzzle solutions are, shall we say, obscure at best.
#TEENAGENT WALK FOR FREE#
There are no dialogue trees, however, so character interaction is a bit limited.Īs always, I encourage readers to sample Teen Agent before proceeding here - it's one of several animated adventure games available for free at GOG.com. Some of the English text, translated from the Polish, is a bit odd, with more than the usual number of typos, but the game is completely playable and the humor still comes through well. The excellent score by Radek Szamrej still comes through nicely - it has a bouncy 1980's Commodore 64/Amiga demo-scene charm, and while the various music loops tend to be short, they don't wear out their welcome.
#TEENAGENT WALK PC#
We're playing the PC DOS version here, which doesn't have any problem with the color palette but struggles a bit to render the game's sample-based soundtrack - the Amiga had hardware for such things, while this version has to emulate it for the Soundblaster and occasionally stutters a bit. The Lucasarts-influenced design features plenty of humor, presented with VGA backgrounds and characters rendered in simpler EGA style, perhaps because the Amiga was a key target platform at the time.
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